A cozy point-n-click mystery made in Figma
How Figma became a game engine
Cozy Cottage is a point-and-click game created entirely inside Figma. We turned the design tool into an unexpected game engine. Behind its cozy and charming visuals hides a sinister gameplay, where small mistakes can quickly lead to your demise!

WHAT DID I DO?
Game Design
Drawings - I created a lot of the drawings and animations
Level Design - I designed interactions and progress in the cabin
Playtesting - I created the flow in Figma and tested the player experience
Proces of scanning hand drawn illustrations into Photoshop, manipulating the colors into blue tones and then exporting as different layers
Stills from the game
Playthrough
You could die a lot of ways in our game.
OUR PROCES
Thanks to:















