Seeking unpaid internship from feb - july 2026

Seeking unpaid internship from feb - july 2026

Seeking unpaid internship from feb - july 2026

Cozy cottage

Cozy cottage

A cozy point-n-click mystery made in Figma

How Figma became a game engine

Cozy Cottage is a point-and-click game created entirely inside Figma. We turned the design tool into an unexpected game engine. Behind its cozy and charming visuals hides a sinister gameplay, where small mistakes can quickly lead to your demise!

WHAT DID I DO?

Game Design

Drawings - I created a lot of the drawings and animations

Level Design - I designed interactions and progress in the cabin

Playtesting - I created the flow in Figma and tested the player experience

Proces of scanning hand drawn illustrations into Photoshop, manipulating the colors into blue tones and then exporting as different layers

Stills from the game

Playthrough

You could die a lot of ways in our game.

OUR PROCES

Old school reset

We wanted the game to be brutal to play. When you die you start over from the start so you'll have to learn your way through the cabin

Old school reset

We wanted the game to be brutal to play. When you die you start over from the start so you'll have to learn your way through the cabin

Old school reset

We wanted the game to be brutal to play. When you die you start over from the start so you'll have to learn your way through the cabin

Frames and Components

We created the point-n-click mechanic using components and frames inside Figma. This meant we could track Cozy Points and make different endings

Frames and Components

We created the point-n-click mechanic using components and frames inside Figma. This meant we could track Cozy Points and make different endings

Frames and Components

We created the point-n-click mechanic using components and frames inside Figma. This meant we could track Cozy Points and make different endings

Game Design

We created a easy to use illustration style to create our frames. This meant we could produce a lot animation and choices into the game

Game Design

We created a easy to use illustration style to create our frames. This meant we could produce a lot animation and choices into the game

Game Design

We created a easy to use illustration style to create our frames. This meant we could produce a lot animation and choices into the game

Thanks to:

CONTACT

CONTACT

Want to get in contact? Send me an email or leave a message!

Want to get in contact? Send me an email or leave a message!

Email and phone number

Feel free to contact me on my mail or phone number if you have any questions or answers

+45 29 87 01 12

Email and phone number

Feel free to contact me on my mail or phone number if you have any questions or answers

+45 29 87 01 12

Seeking internship from feb - july 2026

© 2025 Loveland Studio

mloevland@live.dk

Seeking internship from

feb - july 2026

© 2025 Loveland Studio

mloevland@live.dk